**Dash’s Christmas Rescue — VR Experience**
A real-time VR experience focused on immersive environment design and ride-based storytelling.
Responsible for the majority of environment creation, including large-scale scene construction, set dressing, and visual composition across the experience. The project combined bespoke asset creation with repurposed assets (Kitbash, Quixel, Fab), unified through lighting, materials, and layout to create a cohesive world.
Interior environments were developed from an existing base structure, with responsibility for the majority of texturing, surface detail, and visual refinement, contributing significantly to the final look and feel of the space.
Key contributions included modelling hero assets such as the central Christmas tree and Cannon, developing unique areas of interest throughout the ride, and utilising FX elements from FAB, and simulated parachute sequences.
The experience was designed to guide the viewer through a series of cinematic moments, balancing scale, pacing, and visual impact within a real-time environment.
*Role: Environment Design, Asset Creation, Texturing, FX, Scene Assembly*
Some Highlights from DASH'S Toy Workshop Rescue
An early prototype of the Christmas tree setup that I modelled as the Hero asset for the ride I built in as much flexibility as possible to ensure later revisions could be carried out
a video of one of the parachutes during production Created in Marvelous Designer
This Dancing Elf was rigged in Mixamo; however, I added IK chains to the hat and pony tails and shared it with the animator