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Character Scene Setup & Render – Campaign / Broadcast Work Showreal

I’ve been pulling together a short piece from recent campaign work focused on scene setup, lighting and rendering.
The work involved integrating tracked cameras and live-action plates, positioning characters and props for animators, and building out scenes to achieve consistent, grounded final imagery.
A lot of this sits in that space between creative and technical — balancing composition, simulation within production workflows.
I’m currently exploring new opportunities, particularly around cinematic, real-time, and rendered visual work, so always open to connecting.
working with an amazing team at One Bright Dot

hashtag#3D hashtag#Rendering hashtag#Lighting hashtag#UnrealEngine hashtag#CGI hashtag#GameArt hashtag#Cinematics